ffxi drk gear guide 2019

As a DRK you will need to do those 3 WSs for scythe at least,, but don't forget gsword as well. HP+10% All attributes +15 Accuracy+5 Haste+5%, MND+5 "Subtle Blow"+10 TP Bonus +50 Haste+3%, HP +10%, All attributes +3, "Magic Def. Kind of new to DRK, but really enjoying it so far. This strategy is used to take down very scary end game monsters in 30 seconds flat like Vrtra, Bahamut, and Dynamis Lord. Desperate Blows - The king of Drk merits, with this maxed out you get +25% job ability haste for the duration of your Last Resort with a 2-handed weapon equipped. The weapon, hands, feet, earring, neck, and wrist listed must be exact, but Busy at the moment, maybe tomorrow afternoon. I have been doing RoE stuff and I'm following a guide to get 119 gear. The Dragonsong's Reprise (DSU/DSR) Sets, 8. Spinning Slash is very consistent and highly-damaging, although a miss can mean a loss in DoT. This is a huge boost to accuracy for a low level character. Lot to digest here, but I appreciate that level of detail very much. weapon from the fight, use it with Direct Hit melded in the third slot. Follow your heart and merit what works best for you in category 1 because lord knows there's no right answer. With a Scythe out you have access to Guillotine, one of the strongest weaponskills in the game. I want to make it clear that I do not hate Caladbolg or Torcleaver, though I do get mad when Torc decides to miss. I wouldnt suggest using this as a sub unless your tank actually is a Ninja him/herself. There is no weaponskill which stacks constructively with Souleater, however. Recomended: 5 Desperate Blows, 1 Dark Seal, 4 Diabolic Eye. I assume the next best thing is judgement? Dark Knights have a small MP pool, so your use of spells is quite strategic. We know that eventually Eden has plans to add Nyzul Isle, Salvage, Einherjar, Zeni NMs, and Dreamland Dynamis at some point. In general, Dark Knights can use any type of blade weapons with a few exceptions. maximum value on both substats. You badly need to be doing both if you care about this job. Your low strength and vitality can be made up by your Absorb line of spells. He will then send you to a Galka named Mighty Fist in the Darksteel Forge. The only true downside to a Galka Dark Knight is its MP. One thing is true though, no matter what you dont forget the Dark Knights you do see in the world of Vanadiel. Singlehit weaponskills have the risk of completely missing; producing no TP return and no damage. Though if you have decent gear, you can probably tank Lv.10-15. reach the desired threshold. These builds are current as of patch 6.3 and include sets for 2.45 should feel more familiar to those experienced with Dark I just skimmed through it really *i dont play drk myself really* but i found it weird that Vbody wasnt mentioned at all. Arcane Circle Recast/Weapon Bash Recast - Worthless. Bind (20) & Sleep (30): If you have Enfeebling skilled up this can be useful to cast in weird situations, like a mob link or over pull. Not that I would really ever recommend someone make a caladbolg99, unless they only really played DRK and wouldn't be making Liberator. It will boost your Accuracy by 10, allowing you to actually connect the hits. Namely Lv.60 when you finally get Guillotine. Blood Weapon is an amazing concept, but ultimately fails to deliver as a two-hour ability. FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide. For more detail These sets are specifcally for the Dragonsong's Reprise with an ilvl sync of Shout group ambuscade/dyna/whatever since sakpatas came out. the OP guide has them for some but the sets i've seen don't seem to be using them now. Again, youll be hard-pressed finding parties, but now youll be even better in them. much easier to meet currently than on release due to potency and system changes, On the flip side if you cast this willy nilly you are likely to get very bad returns. Any three melds can be replaced so long as a given Once you get Guillotine, accuracy becomes the prime choice for meat-eating Dark Knights. There's so many ways to get accuracy in this set and the main issue is trying to cap accuracy without losing any STR/Attack. DRK fills additional roles in an auxiliary fashion such as: An off-tank (with some finagling as a main tank); Since your attacks are so slow, and your accuracy is so low, its kind of a pain to solo. Using Last Resort, Sneak Attack, Trick Attack, Souleater, and then Guillotine can deal some absolutely ludicrous amounts of damage, and give it ALL to the person in front of you. Tredecim Scythe - This scythe is bad..currently. My caladbolg is at level 90 already so Id just be doing the fun plate farming. to receive a key item. any slot you prefer, but the latter must be done on the crafted ring as it is They give a fancy Weapon Bash damage boost +10, as well as a nice +3 dexterity for landing hits. With average strength, a Mithras damage is high up there too. An infinite amount of time! I currently have 117 gear/weapons and I was searching some things up. Dark Knight is iconic for 75 cap, sometimes for its great utility and sometimes for its borderline troll players. Weapon Grade: A+ Notable Weaponskills: Guillotine (DRK Exclusive, level 60), Spiral Hell (DRK . Seeing as you don't get hasso till 50, War is your go to sub from 30-49 if you don't need Ninja for defenses. Dark Knight Guide 2022 Dream Ms Guide is not entirely linear in progression, some parts of the lower sections will supplement knowledge of the earlier sections i.e APQ from the Money Making Section will supplement levelling via apple roar from 108-174. The last- and second-to-last steps of the Bozjan GCDs over the whole fight vs 2.45. This This set is the recommended setup for both performance and user-friendliness. Imaginary situation was used to illustrate a method to min/max dps. Hey all, gearing DRK for the first time can anyone tell me what is the must have AF I need? On the other hand, only the dark-based spells of a Dark Knight are useful most of the time. At lv.30, Warrior or Dragoon become the better choice. The difference between Paladin's Job Abilities and Dark Knight is that Dark Knight's abilities reduce survivability. Pretty much only used for Ouryu but absolutely amazing for that fight. Dark Knight has a very low Marksmanship skill (E), but honestly skill levels don't matter too much until the 50s or 60s. But with a mere thirty second duration, you can really only get three or so hits on a target with it active. Thanks. You may opt to use an Augmented Classical Ring of Fending instead of its Drain (10): Dark magic spell that drains HP from the enemy, this is actually a pretty strong nuke and you will use this a lot. The Ultimate skillchains make this the best scythe in the game. Samurai not only gives you extra TP per hit, but a number of job abilities thatll just make you cry out in happiness. ill have it 99 tonight then its browsing through crap ton of gear i have to see what i can use on it lol. This New and Returning Players guide goes over some early gear progression for players that have recently just hit level 99. Ill be honest, I used to really think this armor set was a load of hooey until I took the time to look into it better. since he started playing during Sigmascape and mentor on the Balance. Twitch: https://www.twitch.tv/rikipediagamingMusic brought to you by the "Real Rosa" RosafarrelliCheck him out overe here:https://soundcloud.com/artfagsThis . This playstyle has almost entirely vanished on Eden, as with proper gearing and buffing, even on the hardest mobs you will likely have buffs and be able to just sub Sam or Nin to melee the mob down, which results in far more damage than the spike of SAWS. Of course, if things look grim, nothing is stopping you from pulling out a one-handed Axe before using the ability, although that really depends on your skill with it. If possible, time it between switching targets. Unfortunately, youd be better off with the Scorpion Harness at that level, and at Lv.59, you'll be wearing the Haubergeon body piece. From here, you must travel all the way to Windurst Waters and talk to Cochal-Monchal at F-8. No powerful available weaponskills severely limits the damage potential of the weapon. Thank you Mims, i'm going to be playing DRK for awhile as I always liked the job so I will take this into account. This page and some of the guides contained are a work in progress. Warrior is the sub job you will use while leveling before Samurai comes into play. Allot no more than 127 points into each substat for Just check the set I posted a while back. If the guides aren't up to date, typically there's newer gearsets noted towards the ends of the threads. In this guide I cover three typ. Sylph.Brahmsz . RuberCaput 2 yr. ago As others have said, the last pages of the ffxiah guides usually have some sets you're looking for. sync by queuing into Eden's Verse: Furor (Savage) with the Unrestricted Party so i'ma try Drk out. Where this weapon really shines though is the relic weaponskill, Catastrophe. It could also evoke memories of that one Dark Knight you partied with that just couldnt control his Souleater usage and constantly killed himself. Dont rely on it to save your hide until Lv.30 comes around. Ragnarok suffers from not having a good WS, which is why in later versions of FFXI where it was given a good WS, this relic became the best. Apocalypse - The king of Dark Knight weapons, this is the relic scythe and is probably the single biggest power increase a relic weapon can provide to a job. Another cool use is Tonko and Monomi, which are cheaper alternatives to using Prism Powders and Silent Oils. Warrior gives a nice boost to strength and dexterity, plus a trait for defense boost, and one of the most useful damage-dealing job abilities in the game: Berserk. Weapon Grade: A+ Spell recast caps at 50% of the spells original casting time, so you want to have 50% Haste combined in your casting set. Dark knight beginner's guide finally out! The only downside is their low vitality. Alternatively, simply replace one Critical Hit with Determination in Maybe your LS will have some use for this sub, but I've been playing on Eden for a long time now and have used this playstyle almost never. Drop down and continue south to H-14. Since the job pulls a lot of hate just normally, hitting for less damage with lower strength might actually be a good thing since you can build-up your TP at the side and then finish the monster off with a powerful weapon skill, and then magic burst for even further damage. You can check your stats under an item level 475 FINAL As an Elvaan Dark Knight, you will be one of the deadliest of them all. The former can be done in Well, it's possible for Dark Knight to solo Neak (half bragging, half just wanting to tell someone because I'm so pumped): Well, it's possible for Dark Knight to solo Neak (half bragging, half just wanting to tell someone because I'm so pumped). Dreamland Dynamis will add Abyss Cape, which is insanely good for accuracy in your TP set, WS set, and even Magic sets. Determination and one Critcal Hit meld with Direct Hit, shown here on the weapon And with their moderate intelligence pool, thats no joke. LOL @ the colibri on Redemption. Additionally replace the chest or pants if you wish to run Arcane Circle (5) 10:00 Recast - Increases resistance to arcana. Privacy Policy. Finally, you begin the arduous task of getting AF and limit breaking quests done. Regardless of your ACC+ ability. Sometimes Dark Knights are called in for the pure purpose of zerging a HNM. Afterglow relics aren't too expensive anymore either, but it's a fraction of the cost for nearly the same degree of utility. Remember, it wont work unless the monster actually has TP. The most important part of this set is hitting 300 Dark Magic Skill which caps the damage of your Drain/Drain 2. Third Eye, acquired at Lv.30 allows you to anticipate any attack directed at you, is increased by a ton when used in conjunction with Seigan acquired at Lv.70. This is possibly one of the most trivial quests of all times. A- skill is very solid and allows a fair bit of substitution of accuracy gear for Haste and Attack equipment. Starting with your AF boots at Lv.52, the only good thing about them is the Mind stat. Even without Kraken Club, a well equipped and heavily merited Dark Knight can still dish out a lot of damage since they can reach the 80% haste cap. Determination. with the same substats will perform identically. I should preface this by saying that category 1 is a mess of a category, and is still highly debated by Dark Knights in discord channels and forums everywhere. This set is going to be the set you sit in when you are going to get hit, or just a standing around set for defensive purposes. In theory this puts out good white damage, but white damage alone doesn't make up for the huge lack of WS damage you will have with this weapon. Up to date simple DRK gear swap?~ Phoenix.Habar: 17: 1337: 4 years 1 month. Plates are selling for 70-80k on my server and in incredible frequency, dross empyreans are actually extremely cheap right now here. Buying both the tome headpiece and the ring for Buying the Considering the only thing the HP buffer will do is increase your Souleater by 1.5 damage, its not that worth it. In fact, try picking up a Republic Subligar for Lv.25, as youll end-up using that until the high-sixties with its Attack and Ranged Attack both +5. Relatively few people play Dark Knight tank (we call it Slurp Mage in the discord) but it is an exceptionally good end game tank. Other than the gloves, I know at least for me, it can be overwhelming trying to reference multiple pieces of information. Believe it or not, this sub actually starts to work around Lv.30. "Glass Cannons" is the polar opposite of Paladin. An average mixture of strength and dexterity also allow you to hit often and for a fair amount each time. These sets are specifically for the Epic of Alexander (Ultimate). loses around 1.5% total damage output compared to the other sets. CE stands for Cumulative Enmity, this is enmity that doesn't degrade over time and you can only lose by taking damage, hate resetting moves, losing shadows, or being enfeebled. The DPS This has very little alternatives and I wouldn't honestly even bother with this set until you have the HQ Darksteel pieces. This comes from years of playing around with Scythes and Great Swords at different points of the games life. Monks also sub Dark Knight sometimes for the unholy power of Souleater + Asuran Fists to end a fight quickly. Anyone have some sets they could post for me? I'm finally making Caladbolg now, and I have a good idea of when it will get used versus when it won't. Einherjar adds the two pieces of Valhalla gear, which are great pieces for PDT and tanking sets. 2.45 should feel more familiar to those experienced with Dark Knight or other tank jobs, while 2.50 requires slightly less effort to keep offensive cooldowns rolling exactly as they become available. This is incredibly impractical for maintaining high damage output. Usually you will want to use this on cooldown just for more stats. When subbing Warrior, get yourself an Axe Belt for higher skill in them than even your Scythes and Great Swords. When played correctly you should take almost no damage when subbing Ninja as you can rotate between Utsusemi: Ni and Utsusemi: Ichi for nearly fulltime coverage. the feet. Your guide ties things up beautifully. seems the one on ffxiah seems to be super old. Gaude1 . This is shown on the weapon, but it can be done on any other slot clear the savage tier on the first or second week. A well-played Dark Knight can be a very powerful addition to any party or alliance. At least until Lv.30 and higher, then it becomes a bit more useful. so is argosy +1 set used for anything still these days? Exceptions to the general stat priority are one Critical Hit IX replaced with Even though youd probably hit for zero damage base, youd still deal 100 damage through Souleater. Contents 1 Blackest Dark Knight 2 Job-Race Combinations 2.1 Hume 2.2 Elvaan 2.3 Tarutaru This is the best sub job for all levels of zerging because the haste only gets better the more you have, and in zerg situations you are at very high haste levels to begin with. Thoughts on this for a defensive hybrid set? This is the #1 utility ability that Drk has access to, you can stun giant -aga spells, pecking flurries, lock a mob down so it doesn't Mijin Gakure or Astral Flow, or just stun to let someone get shadows up. Portions of these gear sets can only be acquired by acquiring the current raid tier's gear. As mentioned in the Blood Weapon paragraph, this can be combined with that ability for some crazy shit. I have a post of gearsets from 2019 at the following link. Combine with Shield Break, your Dark Knight will be able to deal significantly more damage (as much as 15% more) over time. Its a pretty decent Scythe. Dread Spikes (71): The coolest and most fun "spikes" ability in FFXI, Dread Spikes once cast causes you to drain HP from the enemy every time you're hit equal to the damage the mob does to you. Hidden Bonus: Increases physical accuracy too. Ranger is the sub job of choice before Warrior! I can't wait to check out the rest of your videos. Like I said, a cool concept. Just remember that HP% down from this ability is bad for you if you are using Souleater. You know, starting fights with debuffs, kicking ass, then Souleater + Weapon Skill near the end. These are shown on the earring Thief is not a good sub job in my opinion, and I put it here purely to talk about why you shouldn't use this. Last Resort (15) 5:00 Recast - Increases your attack by 15% and lowers your defense by 15%. DRK is one hellova job to tackle for a guide. In Lv.75 end-game scenarios, having your club skill high can help too. and head. Now, since Dark Knight is about as frail as a Black Mage but with metal armor, I dont suggest you use this after about Lv.15 unless its really necessary. Again, it lasts five minutes with a one-minute recast, and again, it will double recasting time on spells. What it does is will drain 100% of the damage you deal from the monster to you. You can mould yourself into any kind of Dark Knight you want from this point, since you have decent of every stat. Another prominent piece of equipment is the Haubergeon body piece. Overview of Job Abilities, Traits, and Spells. They can also use some crossbows. Another little tip, but for those who have made their way in to Odyssey farming. It provides increased acc as a job ability along with a evasion bonus. If you can, picking up a crossbow can really help. These sets are specifically for The Weapon's Refrain (Ultimate), abbreviated Drain II at Lv.62 will actually work well at the start of fights, since you can actually drain. The main issue is Last Resort effect vs Last Resort recast and there is validity to both of those options. With that, you can open a skillchain, let a friend weapon skill to close it, and then perform a second one either off that one, or with another friend. I personally work around the idea of having: Haste spell (15%) + Victory March (+11%) meaning you need 24% Haste (FC/2 = 1% haste for recast purposes) to cap your recast. Note: All weapons are being discussed for general usage, although I may reference more specific uses (zerging notably); this will be discussed in detail later. Some general tips I would recomend for every DD job not just Drk is to always get your affordable major accuracy pieces as soon as they are available, that's Sniper's Ringx2 at 40, Life Belt at 48, and Haubergeon at 59. Notable Weaponskills: Guillotine (DRK Exclusive, level 60), Spiral Hell (DRK level 68). I would recommend you stop shooting your Crossbow at this point and focus on swinging with your Scythe and dropping massive weaponskills. Gimmick fights like JoL /DRG or JoP /WAR . Also make sure to always use food when leveling, at low levels Sausage/Meat Jerky are king because they are cheap and NPC bought food with attack and ranged attack, eventually Sushi comes into play 40+ when you need acc/racc, or Couerl Subs when you need attack/ranged attack at higher levels. For those wishing to run 2.45. by the community as UWU. Nasomi Community FFXI Server Board index International Jobs Dark Knight, Users browsing this forum: No registered users and 0 guests. With fast swinging weapons, many buffs, and against specific mobs, a Dark Knight can achieve unimaginable burst damage with this ability combination in what is commonly called a "zerg". I wouldn't use the set pictured as a guide of what exactly to wear, but options to combine into your own set to make one you like. your damage. Since HP and MP are more balanced with Mithra, you can deal a large amount of damage with Souleater, while draining it all back. This 2h however can be one of if not the strongest in the game when used in very specific circumstances. But as a Dark Knight, taking 1 or 2 less damage should be the least of your worries. An Elvaans high vitality means more survivability, and high HP means higher damaging Souleater. This set follows the general stat priority except for one Direct Hit X and Increases effect duration by 1 second. You can also replace the Classical Ring with an Augmented Radiant's Ring of Some Dark Knights favour Scythe, some favour Great Sword; each has their own advantages and disadvantages and both are very capable. Even so, its not all that good. These sets are for those needing to maximize their damage output in order to Happy to elaborate, i just need time to type it up. Once you go past 300 skill, all you need to worry about is magic accuracy. I wish I had this guide when I first started. If fully merited you have high uptime on this (3 minute duration, 5 minute recast) and it's +20 accuracy. NEVER go absolutely nuts in a party. set, and comfort should be the primary concern when choosing between them. This job is a "learn by doing" job for sure, you yourself need to figure out how to fit in a dread spikes between pulls without losing any DPS uptime, or when is appropriate to stun vs just allow things to go off so you can squeeze out more damage. The DPS requirement for the encounter is much easier to One Direct Hit meld must also be replaced with Skill Speed elsewhere. When you imagine a 2007 era Dark Knight, it may evoke images of Linkin Park playing in the background while Kraken Clubs are swingin and beating down an innocent Absolute Virtue. Please note: This is only a guide. gloves with a synced CRIT+DET piece as well is a negligible DPS loss. This is such a strong spell and learning to use it correctly is integral to being a useful Dark Knight. Last Resort Recast - This lowers Last Resort's recast down to 4:10 with max merits, which sounds great, more Last Resort who could be mad at that. Weapon Grade: A- That says it all. On the side of good news, though, these levels are when you get some of your most awesome spells and weapon skills. Just use a Kraken Club and Haste/HP gear. Dark Seal - Pretty good one point wonder, this works much like Elemental Seal where it gives you massive magic accuracy bonuses when casting 1 dark magic spell. Other perks include Meditate which grants you free TP and Zanshin which offers a low chance to swing again if you miss. Strategies and information in guides may not work for everyone. [+] Veydal1 Offline Posts: 78 By Veydal1 2021-05-18 13:34:17 Link | Quote | Reply These are all great points. In a pinch Dark Knight can even be a ghetto backline job, using absorbs, drains, aspirs, and stuns to do moderate amounts of damage and utility against mobs that dont particularly take physical damage. It also gives a huge amount of hate - 1300 Volatile Enmity which is about 2/3rds of a Provoke. Drain scales well and can be used as a strong magic nuke option at 75 even, allowing Drk to play a hybrid backline style not entirely dependent on physical damage. With weaponskills this will trigger on every hit of a WS, so if you use a 6 hit WS you will drain 60% of your entire HP pool, so be careful. Triton's/Orichalcum Scythe - This is the staple Scythe for all Dark Knights on Eden. TEA syncs to ilvl 475, and synced gear must be item level 595 or higher for a 2.45 GCD rather than 2.50. One cool thing most people don't know about this ability is that with 5/5 you don't need to use Hasso while it's up (because job ability haste caps at 25%) so you can use Seigan+Third Eye for defense. Dark Knight excels in two types of weapons: Great Swords and Scythes. Enmity in era caps at 10,000 CE and 10,000 VE. haha yeah i know. Also I'd recommend everyone use a parser program like Scoreboard, Kparse, Parse, or Deeps to keep track of their accuracy and a general idea of how you are doing damage wise compared to others.

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