betrayal at krondor walkthrough maps

On the far west side of the mine you will find the Brak Nurr. Arlie Steelsoul (Chapter 3) Enter Dhatsavan's temple near the center of the island by the waterfall. To the southeast you will see Rowe's barn. When you get to Northwarden, you will discover that the Duke and many of his captains have been murdered by Nighthawks. You can find Isaac behind a big hill north of Hawk's Hollow. Go southeast and you will eventually find Duke Martin. The Stolen Ruby (Chapter 1) Enter Dhatsavan's temple near the center of the island by the waterfall. Enter it from the south by the mountains to avoid the pirates. Go to Eggley to the west and use Nivek's key to unlock the shop. Since Betrayal at Krondor is a canon installment set after four major novels in the setting, obviously some things will need explaining(but the game is actually quite good at explaining what needs to be explained without the player having read the books, I will, of course, provide huge, poorly-remembered lore dumps anyway. You can find spoiled rations in the inn in Silden. James will volunteer to enter the Moredhel headquarters to snatch their battle plans. In a corridor to the northwest you will find Obkhar. Go northeast from the town, follow the river south, and cross the bridge. Betrayal at Krondor: Midkemia - a realm of enchantment and ancient magic where elves, dwarves and man once battled an unimaginable evil across rifts in time and space. Return to the temple and the lector will make you protectors of the faith and will ask you to kill Navon Du Sandau, the leader of the Nighthawks. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. She will also tell you some of her family's history including her brother Neville's death, the brass spyglass, and the legendary sword - the Guarda Revanche. Past the temple you will see a path to the west that leads to a Waterfall. Just west of Romney you will find a strange house behind a hill. Return to Dhatsavan's column in the ruins with the Cup. In a large room to the northwest you find Gamina guarded by some enemies. Open the door of the stable just to the north and return to her. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. Go northeast from the town, follow the river south, and cross the bridge. In a corridor to the northwest you will find Obkhar. Take the Cellar Key from Navon's body. A : Go to La Mut, and talk to the commander of the garrison in the castle. Return to Irmelyn in Armengar to claim a 200 gold reward. In Maloc's Cross you can learn about Lysle Rigger who is hiding in the barn in Darkmoor. He will give you the ruby and in return you will sharpen his sword for him. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. He will tell you that the keep burned down. He will reward you with 300 gold and a virtue key. Continue southeast until you reach Sarth. Cast Strength Drain on the Wind Elementals to defeat them. Take all of them because you will need them to get out. You will find a moredhel spellcaster with some Rusalki on the far west side of the forest on the south bank of the river. Continue east to the town of Lyton. In the next room you will find the Oracle of Aal. Venutrier of Lan will capture you and throw you into the mines. The magical barrier will be gone now that the six are dead. Betrayal at Krondor CDROM PC Computer Game 1994 video vintage dynamix The Temple of Dala (Chapter 3) Click on the assassin's body and take his rations and picklocks. Use the two remaining Vapor Masks to jump into the river and escape the mines. Tamney will ask you to retrieve some geomancer stones from the Diviner's Halls. He will thank you for rescuing him and will tell you what he knows about the brass Spyglass. Return to the catapult and use the gear to fix it, then use the catapult on the town. Go south and enter the cave behind the waterfall using the Knight Piece. Go south into the dead end and walk through the illusionary mountains to the west. Continue all the way down the passage until you come to a large room. Restock your provisions from the items inside the house. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Poison the rations inside with some Coltari poison. Your way will be blocked by soldiers before the bridge, though. Go east to a farmstead and look in the house. Return to Romney and report your success to the Duke. In Maloc's Cross you can learn about Lysle Rigger who is hiding in the barn in Darkmoor. Gorath suddenly shouts as a assassin jumps into the camp. Cast Union to read the riddles and answer 'DOOR', 'OUTSIDE', and 'ONION', to open the chests. Enter The Black Sheep Tavern and speak to Jason to get some clues about the murders. In a large room to the northwest you find Gamina guarded by some enemies. Venutrier of Lan will capture you and throw you into the mines. Betrayal at Krondor - Chapter 6 Sadly Patrus will die in the destruction of the Rift Machine. Cast Strength Drain on the Wind Elementals to defeat them. Go west to the bridge and give the goblins the password you found earlier to be allowed to pass. Make two rights and you will come across a magical barrier which is blocking the way to Makala and the Lifestone. Leave the town and just to the northeast you will come across Ugyne Corvalis, the Count's daughter. Search the lower level thoroughly to find and kill all six spellweavers. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. How do the Skill Books in Betrayal at Krondor work?, page 1 - GOG.com Return to Duke Martin and he will ask you to find Tamney the Bard and convince him to return to Northwarden. Continue east past Highcastle. He will agree to tell you what he knows about the spyglass and the spider if you retrieve a bag that was stolen from him by the Crawler. He will tell you to report to Duke Martin. Visit Craig the logger in the south end of Dimwood. KRONDOR.CFG, the game's main configuration file, is not designed to be human-readable. Continue south and enter the town of LaMut. Return to Irmelyn in Armengar to claim a 200 gold reward. He will tell you that the keep burned down. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. Visit the Temple of Dala between Tyr-Sog and Eldpoint. Arlie Steelsoul (Chapter 3) Return to Irmelyn in Armengar to claim a 200 gold reward. If you follow the spider trail to Krondor you will discover that the Upright Man has been murdered, but you will be no closer to the Nighthawk's headquarters. In the passageway behind the Brak Nurr, you will find a stairway leading to the next level. Return to Craig and give him the trap. You will find Pug in a house southeast of the ruins by the coast. Go to the house at the west end of town where you will be attacked by five Nighthawks. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Soon your party members will become sick. When you leave the mine you will be in the dwarf town of Caldara. Sadly Patrus will die in the destruction of the Rift Machine. Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade. Inside you will see a note from Squire Phillip who has taken the device. He will tell you that a minstrel is sleeping in the barn nearby. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. He will ask you to retrieve one of his IronJaw traps from the area. Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. Take one of them with you. He will tell you how to get to Elvandar and will give you the Key of Lineages. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Speak to Brother Marc in a field just past Sarth. Enter the town of Raglam and enter Captain Kroldech's house, on the eastern edge of town. Chapter 5 - When Rivers Run Blood Eventually you will come across the stairway to the upper level. Use this key to open most of the locked doors under Sethanon. Return to Tamney with the stones and he will agree to return to Northwarden. Open the door of the stable just to the north and return to her. Squire Phillip will appear and give you the Waani device. Go south to Silden and speak to Joftaz in the Inn. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. Return to the Temple of Dala to the west and give them the Sack of Grain. The Ghost of Jarel Lycrow (Chapter 2) You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Chapter 7 - The Long Ride Take the maps from inside. Follow the coast northwest until you reach the Dwarven mine Mac Mordain Cadal located between Zun and LaMut. You will find Navon Du Sandau near the center of the town. He will tell you that Brother Dominic has the Quegian fever and will warn you to stay away from Sarth. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. Return the Eliaem's Heart to the Rusalki by the lake and she will give you 12 packages of Rations and a special shell. Get your equipment from the chests in the room. You will find a password in a chest at the end. Visit the docks and the Mist Devil will sail you to the Isle of Eortis. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. When you leave the mine you will be in the dwarf town of Caldara. Take all of them because you will need them to get out. Dimwood Forest (Chapter 7) 1. If you don't have one, you can find one to the north. He will use the Cup of Rlnn Skrr to learn all the spells that Owyn knows. You will begin the final chapter in the caverns below Sethanon. Eventually you will see a pass to the east. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. Return to Duke Martin and he will ask you to find Tamney the Bard and convince him to return to Northwarden. In a large room to the northwest you find Gamina guarded by some enemies. Take the maps from inside. He will release the barrier surrounding Pug. In the southeast corner of the area you will find two IronJaw traps in a chest. Pug has left a another message in one of these. Return to Duke Martin and he will tell you to return to Northwarden. Chapter 9 - Mad Gods Rage Go south into the dead end and walk through the illusionary mountains to the west. The exit to the mines is in the northwest corner of the mines. He will also give you the book 'Chapel's Rmur n Whepuns'. He will tell you to keep away because you are sick. To the northeast you will find three pantathians who are causing the energy drain. The priestess will ask you to find some grain for them. You will find a password in a chest at the end. Inside you will see that Kroldech has been killed and you will find a powerful sword, some gold, and the battle plans. Continue south past Zun. It will be a difficult battle. You will be allowed to pass but will have to fight enemies on the other side of the pass. She will give you a Tuning Fork among other things. Craig the Logger (Chapter 7) In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. Put some spoiled rations in the chest by the field. In a large room to the northwest you find Gamina guarded by some enemies. Use some Fadamor's Formula to open the barn door and find Tamney. Look in the well near the south side of the town to find the Knight's Piece. Return to the Temple of Dala to the west and give them the Sack of Grain. Stay on the east side of the river and go north. Speak to the Duke of Romney at the beginning of the third chapter. The man there will tell you about the substance that was put in the ale that makes men keep drinking until they are drunk. Use the Key of Lineages you received from Calin to enter the ruins. Off to the west, near Sethanon, you will meet Nia in the Six Toe Tavern who will ask for your help. FAQ (opens in new tab) Submitted by . To the northeast you will find three pantathians who are causing the energy drain. Return to Romney and report your success to the Duke. He will ask you to check out a rumor about some moredhel illusionists in the area. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. Use the key THORN to open one of the boxes and take the note that is inside. If you don't have one, you can find one to the north. It will be a difficult battle. He will tell you that he used to be young but something sapped his energy in the woods to the east. He will tell you how to get to Elvandar and will give you the Key of Lineages. Pug has left a another message in one of these. Use some Fadamor's Formula to open the barn door and find Tamney. Venutrier of Lan will capture you and throw you into the mines. Return to Irmelyn in Armengar to claim a 200 gold reward. He will use the Cup of Rlnn Skrr to learn all the spells that Owyn knows. You can find Isaac behind a big hill north of Hawk's Hollow. Continue east to the town of Lyton. On the far west side of the mine you will find the Brak Nurr. Return to the first room and open the south door with the Interdictor Key. Return to Tamney with the stones and he will agree to return to Northwarden. (Your defense will go up by more if you emphasize it.) Gorath dispatches the assassin and the adventure begins. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. On the far west side of the mine you will find the Brak Nurr. Their defense will go up by 25. You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. Enter it from the south by the mountains to avoid the pirates. Go back east toward Silden and behind a large hill you will find three moredhel boxes. Go to Loriel, find Keifer the Gem Master and talk about the ruby with him ( he sold it to Isaac ). The upper level exit is in the southwest corner of the level. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. You will find stairs leading down to the lower level in a room on the west side of the level. The Crawler's house is next to the inn in Silden. You will be allowed to pass but will have to fight enemies on the other side of the pass. To the west you will find 3 Vapor Masks. Take the Mist Devil back to Silden. Return the bag to Jaftaz and he will tell you that he sold the spider to a nighthawk who took the ship the Mocker's Folly to Krondor. Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade.

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