Yeah though I put most of my mods towards puncture on my bows, cause at a certain point it doesnt matter, youll skewer 5 in a row sometimes and its funny as heck. Sourced from official drop table repository. Combined Element:+75%, Some ideas for the Bronze IPS mods: Warm and healthy dish with various veggies and herbs. Reloads are faster while sprinting, even more so in Gauss' hands. In general, Viral is the strongest damage type. (ammo matters a lot more in higher level missions, but its still perfectly fine to run vigilante supplies / regular [Rifle Ammo Mutation]. Yes I know that, but does it matter? Armor is a health multiplier and just creates a huge eHP disparity between armored and unarmored units. i will make suggestions on elements depending on how this goes. Boasting a good Status Chance at the expense of Critical Chance and Critical Multiplier, this polearm is one of the best melee weapons against large groups of enemies. Gaming News Guides Reviews Gfinity Tech Only Mobile Gaming Planet Crypto Sign Up . There are 15 unique damage types in Warframe, each providing a unique effect and damage multipliers versus certain enemy types. with negative impact riven, you can make whipclaw to be slash-puncture only. but all three increase Elemental Damage, so i guess. Now. It acts similarly to Puncture, reducing an enemy's lethality while inflicted with the effect. what point does it become 0?, like what level? Obtained From: Sister Liches. Increases effectiveness against enemies with Shields, especially Corpus units. Basically; slash is strong against health (infested), impact against shields (corpus) and puncture is strong against armor (grineer). For example, I wouldn't put Piercing Hit on the vast majority of my weapons, if any at all, when a regular punch-through mod will do its extra bonus part just fine and also not skew my status away from Slash. It has no damage modifiers or unique status effects. Tradeable keep in mind that, they will effectively be doing the same thing with HP as they are with armour, soon viral and slash would be your ONLY option, dueto how high their HP would be, yet almost non existing armour. Sourced from official drop table repository. . These are the most common damage types. Sign up for a new account in our community. mod replacements: (for faction mod or vile acceleration), NOTE: can get higher number on overframe by swapping [Malignant Force] for [Infected Clip] or [Vigilante Supplies] for [Primed Rifle Ammo Mutation], but in reality such a build is less practical bc you need the ammo and status chance to do more damage in game. same with reload/fire rate mods. Just be wary of using it against the Infested, as Toxic Ancients make nearby Infested completely immune to Toxin. 100 Base damage, Bleed ticks for 35 each. and if you dont have the elemental mods you need to build optimally. Some examples of true damage include melee finishers (not Parazon finishers), Slash's bleed status effect, and Ash's Blade Storm ability. The bleed from slash is OP, its that simple. Right now, the +120% Impact on Collision Force is +120% of the weapon's Impact damage. Option 1 :I say make the mods work like elemental while buffing Puncture and Impact so players wont put slash on everything. If armor didn't scale, and only health did, Slash would only be second to Magnetic as the worst damage against Alloy armor. There are four standard Elemental Damage types in Warframe: Cold, Electricity, Heat, and Toxin. Request. impact will still deal 50% more damage to shields, 25% less damage to health and be neutral to armour. flux rifle might be another one I'd consider), then it gives a significant boost. No 1 mod should be more powerful than 2 combined mods and no base status should be more powerful than modded ones. However, this is a total guess, I personally have never used them at all. That's the issue. However the dread is a weapon with mostly slash damage but do to its high overall crit damage it is still good against all factions. The problem with IPS mods working like elementals would be the fact everyone would just throw on Slash on everything with even a bit of status chance and not even bother with Puncture or Impact, but that is just the symptom of Bleed being that good. But later this will all be bullshit and you will just want slash and elemental mods to deal with armor. Who really mods for duration when the target is going to be dead in 6sec or less (base bleed 6sec)?, Max Rank Description 2020 Digital Extremes Ltd. All rights reserved. The symbol for impact damage is a hammer, so it only makes sense that one of them made this list. Faction mods are worthwhile for consideration if you have multiple elementals and such already. Edit Preferences Corrosive got nerfed with a cap and is now weaker than Viral against Bombards. By default, this damage type will cause enemies to flinch for one second but can be increased with continuous hits or investment. making your weapons as powerful as possible, Warframe: Excalibur Complete Guide Drops, Abilities, And Builds, Warframe: Galvanized Mods And Weapon Arcane Guide, Warframe: Revenant Complete Guide Drops, Abilities, And Builds. Elemental damage types can be applied to your weapon by using certain mods, granting elemental damage based on a percentage of your base damage. Espaol - Latinoamrica (Spanish - Latin America). these suggestions keep getting chosen, but it is not resolving the actual issue, IPS is bad. Related: Warframe: Galvanized Mods And Weapon Arcane Guide. Duviri isn't just another open world - it's an entirely new way to experience Warframe. so, what does everyone think of this idea?, some constructive feedback would be nice. Consider using buffs like Rhino's Roar or play Gyre to get the most out of Electricity in difficult activities. Slash only shows its mettle when armor levels get high. Also, unless misunderstood, faction mods are good if you have the room but not so good you get over even elemental mods. Slash being good against flesh (Like the infested), puncture is good against armoured targets (Grineer) and impact is good against shields (Corpus are a good example. Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. at that point you might aswell got for a Heat nukor if what you want is damage. 1XIV. 100 Slash will deal 42. The problem with scaling armor in a nutshell. However, Gas' great AoE coverage makes it excellent against the Infested and even the Corpus if you build around Gas' status effect. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. (1.3*3.7=4.81 vs. 4.6). Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. Single Element: +25% basically, the idea behind this is, if you use mod space for a stat, you should be compensated for it and if you use 2, then you should be double compensated. You need to be a member in order to leave a comment. Since everything in this game is based on the certain situation, you should know what weapons to use with these criteria, but if i was forced to pick one then i would go with puncture, since its always good for the long run. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. The fact that people stay away from impact weapons if they can is a great example. which is why in my suggestion, there would be effectsthat bypasses armour and shields. That really sounds like IPS needs a more thorough and fundamental rework in that case. So i just started playing warframe again and am still learning the new damage system. Thanks! I think it increases all the physical attributes, but not the elemental ones. A +10% impact would do an additional 10 impact. If you take full advantage of Warframe's damage system, you can turn your enemies into ash, bypass their defenses, or make hostiles fight their allies. each stack has individual duration. Over double that of 100 Puncture at 13.5 and this was just +50% --> +75% against Ferrite. Polarity i really tried to make itas simple as i could and short,so people wouldnt be falling asleep on the first paragraph, or see it as some book they rather not bother with. In incarnon mode, this build procs Impact, Slash, Viral and Radiation giving +480% dmg after only 1-2 hits. Not too long ago I suggested a single melee mod change, in an effort to help with impact being so useless, some of the community didnt like that idea and someone said they would rather see the IPS be addressed, than see some Band-Aid solution. SLASH 112.0 TOTAL Damage 160.0 AVERAGE HIT 280.6 SUSTAINED DPS 561.2 +37.0 % 11 Amalgam Organ Shatter +85% Critical Damage +60% Heavy Attack Wind Up Speed 11 Killing Blow +120% Melee Damage On Heavy Attack +60% Heavy Attack Wind Up Speed +17.6 % 9 Gladiator Vice +30% Attack Speed 10% Critical Chance per Combo Multiplier If armor was fixed and only health scaled, then Puncture couldactually be an alternative to Slash. Generally try to avoid Impact, due to it being good against shields (which often are easily removed by cold/magnetic or directly bypassed by toxin and viral procs) and go for Slash (with corrosive if facing plenty of armor) or puncture (which is generally good against everything). people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. A possible 3-course menu for 6 people who don't like nuts or seafood is: Starter: Vegetable soup with gluten-free bread. Overall, it has the second highest damage of all hammers in the game, and the second highest attack speed, giving it the greatest damage per second rate . Tm ptee kaksinkertaisesti - Warframe Update 29.10 Corpus ProximaLooks like we get somewhat of a fix for Impact primary and secondary weapons in the form of two new mods that can proc slash on impact procs. Only use this on a status primer. Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. Learning the usefulness and status effects of each element is key to making your weapons as powerful as possible. impact You can't use it against Infested or mechanical enemies. Shattering Impact is not considered a status effect and hence is able to affect status effect-immune enemies, such as bosses. - Warframe Update 29.10 Corpus Proxima LeyzarGamingViews 184K subscribers Join Subscribe 1.1K Share Save 35K views 1 year ago New Impact to. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. Impact, Puncture, And Slash Mods Question. At low levels, all damage types are actually quite equal and do what DE intended. WARFRAME Wiki is a FANDOM Games Community. Use regular expel mod if no primed version as it is still a 1.3 or 1.69x multiplier. Edit Preferences thanks for the help everyone! Personally, i think base IPS that you get for free, should not be more powerful than what you spend mod space on, otherwise why even bother using elemental. This element is fantastic for all situations, causing all targets afflicted to take increased damage from all sources. Like Reload Speed mods, some weapons (Supra, Gorgon) get way more benefit out of them than others (Akstilettos, Bows), so I'd say level them anyway and use them wherever they give the biggest boost to damage. 2 mods, each procapplies 2% Pierce chance to deal damage that bypasses armour and shields, at 10 stacks 50% chance for your next hit and resets counter.
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