athena royale script pastebin

@BR_ID+"[0]"),45,36,317,326; setarray getd(".area_"+. Never . @e + 1). setarray . | 13.28 KB, JSON | @p + 1) {. @i+5],"Battle Royale#BR_NPC")); setd(".Timer_"+.@id),getd(".Timer_"+. @BR_ID+"[0]"),44,58,218,231; setarray getd(".area_"+. @p) == 0) // If arena is inactive, don't display it, sleep 5000; // Delay until the status of the next Arena will be displayed (5 sec) (if it's active), sleep 5000; // Delay until the above repeats (5 sec), // - Defines if the Battle Royale is GM controlled or not, // Defines the minimum required GM Group ID, only if GM Control is on, set .Arena_Access,4; // Default: 4 (Event Manager), // Enables also a custom command - @brstart. @w+"]"))); // Saves Players Account ID in Party Array. //= Thanks to Toms for implementing the new multi-column, rachel,137,146,5 script Donation Girl 714,{, "SELECT `account_id` FROM `login` WHERE `userid` = '", "SELECT `amount` FROM `donate` WHERE `account_id` = ", "SELECT `userid` FROM `login` WHERE `account_id` = ", "The value of $1 successfully changed to ", "SELECT `id` FROM `donate_headgear_db` WHERE `price` <= ", "SELECT `price` FROM `donate_headgear_db` WHERE `id` = ", "SELECT `id` FROM `donate_card_db` WHERE `price` <= ", "SELECT `price` FROM `donate_card_db` WHERE `id` = ", "SELECT `id` FROM `donate_weapon_db` WHERE `price` <= ", "SELECT `price` FROM `donate_weapon_db` WHERE `id` = ". @id) == 1) {. @rmin2[0],1,1,1,1,1,1,1,1,1,1,1; setarray . @BR_ID < 10)?"0"+.@BR_ID:. ",bc_all; for ( set . @t+3)+"]"); for ( set . // > .area[] = Define the area where the zone will be selected from! @BR_ID+"[0]"),50,50,189,189; setarray getd(".area_"+. @l < @inventorylist_count; set .@l,. @atcmd_parameters$[0],"2") == 1 || compare(. getmapxy(.@map$,.@x,. @type) && getd(".Timer_"+. @a+5],""+( (. @id*6-6; // Array Index of the Arena. @i] != 0) {. "; mes "You can support us by donating any amount of money. Any DMCA take down(s) towards our videos will be immediately replied to with anotification forcing you to attend at Norwegian courts in order to keep the strike on our channel.What is Roblox Exploiting?Common ROBLOX Exploits allows you to cheat and unlock special abilities that usually costs real money for free. // Uncomment the line and edit it in case you want to use different values. @e+"::OnZoneDisplay"; while(.Arena_Status[. @i]; setarray .@opt_p4[.@c],@inventorylist_option_parameter4[. @a_menu$ + "- "+.arena$[. @BR_ID),cell_chkpass) == 0 || checkcell(strnpcinfo(4),getd(".@zone_c_x_"+. @i] == getequipid(EQI_COSTUME_HEAD_LOW) ) {. setarray . setarray . @rpar1); debugmes "rand2 - "+getarraysize(. 7 min ago | 13.28 KB, JSON | Everybody which want to participate come to me! You'll just need the Athena Royale creative code: 3206-9524-5936. You signed in with another tab or window. Updated and fixed 5 scripts and 3 unofficial scripts and removed 1 sc, Learn more about bidirectional Unicode characters, //===== rAthena Script =======================================, //===== By ===================================================, //===== Version ==============================================, //= 1.1 - Revamped the Win code to actually support duo and squad, // and added a custom event of OnPCDieEvent for all arenas, // - Revamped Loot Boxes to have more loot and give equipment based on class, // - Changed Reward item to Gold Coin (7720), // - Added Taekwon Classes and Summoner to the job list, // - Added Star Emperor/Soul Reaper and Summoner Skills to Restricted Skills, // - Fixed a bug related to the Arena Mode (Solo, Duo and Squad), // - Added allowed skills for Soul Emperor/Soul Reaper/Rebellion/Kagerou&Oboro and Summoner, // as well as changed some restricted skill of other classes, // - Added the "Downed" feature, which allows party members to revive other members, // - Added a way to use global configs instead of the same values for each area, // - Added a config to make it to a Event, GM controlled, // - Changed Arena Menu to be able to join only an active Battle Royale and for GM controlled Arenas, // - Added @brstart command for GM's, usable when '.Arena_Event' is active, // - Modified the BR Arena Shop to use .br_shop array as item list, //===== Tested With ==========================================, //= GIT Hash: 47c471e3d0e7997ae605ebf45760349f3b25d365, //===== Description ==========================================, //= 20 Arenas to choose from (expandable), //= Loot Boxes with easy setup (Loot drops on the floor), //= Solo, Duo or Squad Types available (random every Day, if not set otherwise), //= Item Restriction to equipped Costumes (Top/Middle/Lower Headgear), //= Battle Royale Shop (Costumes) to spend your hard earned Gold Coins ($@BR_RewID), //= The items of dead players will drop around them, //= Give starting weapon on spawn (.BR_StartWeapon), //= Give starting armor on spawn (.BR_StartArmor), //= Restricted Skills, see 'db/import/skill_nocast_db.txt', //= Save whole Inventory at Arena Start/Join or manually beforehand to prevent "cheating", //= Restore saved Inventory after Match or manually at the NPC, //= Either GM controlled or Player controlled (Default), //===== Comments =============================================, //= Inspired by Battle Royale Games like PUBG. @enchant1); set . @BR_ID)%60 == 0)?getd(".reveal_time_"+. @loot,( (.randlimit == 1)?rand(1,.equip_limit):.equip_limit); if(Class >= 4046 || Class <= 4049) // Check if the Class is not Taekwon, // Randomize if Weapon or Armor is created, // ================== Weapons ==================, if(. set .@cs,getitemslots(getd(".weap_"+.@bclass+"["+. @atcmd_parameters$[0],"Payon") == 1), else if(compare(. // Note: You can duplicate as much as you want, but edit the Chest#BR_ to match the number, // like Chest#BR1_11 for 11 Boxes in Arena 1, //prontera,156,177,0 duplicate(BR_LootBox) Chest#BR_TestBox 4_STEELBOX // Testing Purposes, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_1 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_2 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_3 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_4 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_5 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_6 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_7 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_8 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_9 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_10 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_1 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_2 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_3 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_4 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_5 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_6 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_7 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_8 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_9 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_10 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_1 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_2 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_3 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_4 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_5 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_6 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_7 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_8 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_9 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_10 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_1 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_2 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_3 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_4 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_5 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_6 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_7 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_8 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_9 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_10 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_1 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_2 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_3 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_4 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_5 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_6 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_7 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_8 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_9 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_10 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_1 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_2 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_3 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_4 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_5 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_6 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_7 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_8 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_9 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_10 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_1 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_2 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_3 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_4 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_5 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_6 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_7 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_8 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_9 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_10 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_1 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_2 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_3 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_4 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_5 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_6 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_7 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_8 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_9 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_10 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_1 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_2 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_3 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_4 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_5 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_6 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_7 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_8 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_9 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_10 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_1 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_2 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_3 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_4 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_5 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_6 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_7 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_8 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_9 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_10 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_1 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_2 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_3 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_4 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_5 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_6 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_7 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_8 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_9 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_10 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_1 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_2 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_3 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_4 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_5 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_6 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_7 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_8 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_9 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_10 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_1 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_2 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_3 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_4 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_5 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_6 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_7 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_8 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_9 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_10 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_1 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_2 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_3 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_4 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_5 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_6 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_7 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_8 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_9 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_10 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_1 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_2 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_3 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_4 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_5 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_6 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_7 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_8 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_9 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_10 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_1 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_2 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_3 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_4 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_5 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_6 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_7 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_8 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_9 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_10 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_1 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_2 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_3 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_4 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_5 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_6 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_7 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_8 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_9 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_10 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_1 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_2 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_3 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_4 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_5 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_6 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_7 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_8 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_9 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_10 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_1 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_2 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_3 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_4 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_5 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_6 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_7 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_8 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_9 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_10 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_1 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_2 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_3 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_4 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_5 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_6 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_7 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_8 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_9 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_10 4_STEELBOX. @place+" in the Battle Royale Arena ["+getd(".arena_"+.@BR_ID+"$")+"]! // > CRIT: 4926,4939,4940,4941,4764,4765, // > DEF: 4791,4792,4793,4794,4893,4902,4903, // > MDEF: 4890,4786,4891,4787,4892,4788,4789,4790, // > HP: 4927,4795,4796,4797,4798,4799,4861,4862,4867,4868,4900. @e,1; . : ---island royale UPDATED AIMBOT SCRIPT 2021-X_CHANGE = 0.1 The change in camera angle on the X axis upon moving 1 pixel on 0.36 sensitivity.Y_. Need to improve ordering when. @z+1)+"]") - getd(".zone_move_"+. announce "[Battle Royale - "+.arena$[. "s":"")+" to register! @cards[0],4032,4322,4045,4609,4254,4058; // Choco, Giant Whisper, Kasa, Noxious, Orc Baby, Punk. @e+14)+"]")); // = Put in the ID's for the respective Random Option Slot, they will be randomly selected. @atcmd_parameters$[0],"12") == 1 || compare(. @BR_ID] && getd(".z_"+. @BR_ID)%60 == 0)?getd(".zone_time_"+. @i]; setarray .@opt_v5[.@c],@inventorylist_option_value5[. Added logmes for GM operations. Void where prohibited. if(getequipid(EQI_COSTUME_HEAD_TOP) != 0) delequip EQI_COSTUME_HEAD_TOP; if(getequipid(EQI_COSTUME_HEAD_MID) != 0) delequip EQI_COSTUME_HEAD_MID; if(getequipid(EQI_COSTUME_HEAD_LOW) != 0) delequip EQI_COSTUME_HEAD_LOW; for ( set . @l_x1 && . "Einbroch","2","20","50",""+.m_level,"0". @BR_ID)+3)+"]"))/2); // Border#1+3, set .@m2,getd(".zone_"+.@BR_ID+"["+getd(".z_"+.@BR_ID)+"]")+(distance(getd(".zone_"+.@BR_ID+"["+getd(".z_"+.@BR_ID)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)+1)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)+2)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+. set . @id) == 1 && . @rmax1[0],100,100,10,10,10,10,10,10,10,10,10,10,10,10; // 2nd Random Option Slot - Race/Class/Size Damage Multipliers. @r+"]"); setarray .@OptVal[getarraysize(.@OptVal)],rand(getd(".@rmin"+.@o+"["+.@r+"]"),getd(".@rmax"+.@o+"["+. @BR_ID)+1)+"]"),1,0xFF0000; // Left Bottom Corner, viewpoint 1,getd(".zone_"+.@BR_ID+"["+getd(".z_"+.@BR_ID)+"]"),. @id),"BR_Init")+" seconds"; mes " > Reveal Timer: "+getvariableofnpc(getd(".reveal_time_"+. @er; set .@es,. keyboard_double_arrow_up. @rmin1); deletearray .@rmax1,getarraysize(. "; mes "How much Zeny would you like to claim? @accid); set .@w,. "; copyarray .@pty_aid[0],$@partymemberaid[0],. @l],2) == 3 && getiteminfo(@inventorylist_id[. warning report-link . @BR_ID)); set .@p,. Non-profit, educational or personal use tips the balance in favor of fair use. This product is meant for educational purposes only. if(@inventorylist_bound[. //= 3.8 - Fixed problem with menus and null values. ",bc_all; if(!.Arena_Status[atoi(strnpcinfo(2))] || ! //===== Comments ============================================, //= This script uses SQL tables to store variables for the. @rmax3)+", "+getarraysize(. @rmin2)+", "+getarraysize(. @rmin2); deletearray .@rmax2,getarraysize(. @s + 1). setarray .@opt_id5[.@c],@inventorylist_option_id5[. "; mes "Are you sure you want to claim "+@zeny+"Z for $"+@total+"? @a]) == 1) {. Also you are only allowed to have equipped Costumes, which are limited to Head, Middle and Low Headgears. @m + 1), // * Allowing Admins(Group 99) to use @commands. @y,CELL_CHKLANDPROTECTOR) == 0) {. @BR_ID) - getd(".last_zone_size_"+.@BR_ID),getd(".@zone_c_x_"+. Login Sign up. @d + 1), if(getd(".Downed_"+.@BR_ID+"["+. 7 min ago @id)); donpcevent "BR_Arena#"+. set .@x,rand(getd(".area_"+.@BR_ID+"[0]"),getd(".area_"+. 25 min ago @BR_ID); set .@y2,getvariableofnpc(getd(".zone_"+.@BR_ID+"["+(.@z+3)+"]"),"BR_Arena#"+. set .@er,rand(getd(".weap_"+.@bclass+"["+(.@e+9)+"]"),getd(".weap_"+.@bclass+"["+(. "; mes "Please select the Class from which you want to available skills being listed:"; mes "Note: The skills are ordered by their Base Class. @cards))]; // * Enchant Slot 1 (Card Slot 4) - Status Enchants (STR/AGI/VIT/INT/DEX/LUK - 1~10), // > STR: 4700,4701,4702,4703,4704,4705,4706,4707,4708,4709. setarray . close. @rmin1)+", "+getarraysize(. 428 views, 2 likes, 1 loves, 0 comments, 3 shares, Facebook Watch Videos from Royale Ergonomics: Customise your Royale Athena 2021 however you want, the way you want with our online customiser at. Pastebin.com is the number one paste tool since 2002. @cards[0],4043,4094,4575,4425,4518,4390; if(getd(".weap_"+.@bclass+"["+(. @m)); if(@inventorylist_option_id1[. @enchant3); debugmes ". 7 min ago attachrid(getcharid(3,strcharinfo(0,getd("$@BR_RegQ"+.@BR_ID+"["+. Includes reading items from, //= a separate SQL table and more database manipulation, //= 2.1 - Made few changes including the add/remove items, //= 3.0 - All strings inputted by a user and user/char names, //= in SQL queries are now escaped.

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